‘Raise Your Voice’ Board Game, 2024.
A strategy game designed by Accenture with CARE
International to help organisations explore complex
decisions around AI.
Built as a physical, system to encourage conversation,
participation, and reinterpretation. Available to fork
on Github, so I designed it with the worst home A4
printer in mind.
International to help organisations explore complex
decisions around AI.
Built as a physical, system to encourage conversation,
participation, and reinterpretation. Available to fork
on Github, so I designed it with the worst home A4
printer in mind.
I designed it as a tactile, DIY experience. Materials are
deliberately simple and reproducible, allowing the game
to be adapted across different cultural and political contexts.
deliberately simple and reproducible, allowing the game
to be adapted across different cultural and political contexts.
DRKHRS Branding, 2025.
A flexible identity for DRKHRS, a studio that movesbetween production, editorial, and cultural work.
The system leans into ambiguity, allowing elements
to shift meaning depending on context while staying
recognisable. To add to the beautiful ambiguety,
‘HRS’ can sit between HOURS and HORSE
so I designed a visual language that invites
interpretation without demanding it.
Belgrade Irish Festival Poster, 2026.
A sequence of posters for Belgrade Irish Festival designedto spark curiosity through striking imagery, with 4,000
copies wheat-pasted across the city to create a bold and
memorable public presence.
The strip of text on the left lists the iconic venues the
festival takes place in. Cutting through the centre, a lone
leg moves qucikly between them, leaving a trail of motion
behind. On the right, the image breaks into a blur of
bodies, rushing… or dancing.
‘The Things We Carry’ 2025.
A minimal poster centred on a lone figure, using scaleand typography to hold a sense of isolation and grief.
Created for a short film starring Michael Madsen,
screened at HollyShorts.
screened at HollyShorts.
Papa Romeo ‘Late Night Load Out’, 2024.
A visual identity for Papa Romeo spanning albumartwork, stage visuals, and live performance.
Built to move between physical and projected environments,
with a focus on rhythm, movement, and presence.
‘something:’ pop-up, 2022.
Art direction & branding for a pop-up my partner and Iorganised in my old flat in Dublin, selling second hand
designer brands that we love.